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PUBLICATIONS

Thomas, S., Ferstl, Y., Ennis, C. & McDonnell, R. (2022). Investigating How Speech And Animation Realism Influence The Perceived Personality Of Virtual Characters And Agents. In Proceedings of the IEEE Annual International Symposium Virtual Reality (IEEE VR). IEEE.

Ferstl, Y., Thomas, S., Ennis, C. & McDonnell, R. (2021). Human or Robot? Investigating voice, appearance and gesture motion realism of conversational social agents. In Proceedings of the 21st International Conference on Intelligent Virtual Agents (IVA). ACM. (Video)

Ferstl, Y., Neff, M. & McDonnell, R. (2021). Evaluating Study Design and Strategies for Mitigating the Impact of Hand Tracking Loss. In Proceedings of the ACM Symposium on Applied Perception (SAP). ACM. (Video)

Ferstl, Y., McKay, M. & McDonnell, R. (2021). Facial feature manipulation for trait portrayal in realistic and cartoon-rendered characters. ACM Transactions on Applied Perception (TAP).

- Ferstl, Y., Neff, M. & McDonnell, R. (2021). ExpressGesture: Expressive Gesture Generation from Speech through Database Matching. In Computer Animation and Virtual Worlds (CAVW) (Special Issue: CASA'21). (Video) (Presentation)

- Ferstl, Y., Neff, M. & McDonnell, R. (2021). It’s A Match! Gesture Generation Using Expressive Parameter Matching (Extended Abstract). In Proceedings of the 20th International Conference on Autonomous Agents and Multiagent Systems (AAMAS).

- Ferstl, Y., Neff, M. & McDonnell, R. (2020). Understanding the Predictability of Gesture Parameters from Speech and Their Perceptual Importance. In Proceedings of the 20th International Conference on Intelligent Virtual Agents (IVA). ACM.  (Video)

- Ferstl, Y., Neff, M. & McDonnell, R. (2020). Adversarial gesture generation with realistic gesture phasing. Computers & Graphics

- Ferstl, Y., Neff, M. & McDonnell, R. (2019). Multi-objective adversarial gesture generation. In Proceedings of the 12th Conference on Motion, Interaction and Games (MIG). ACM. (Video) (Presentation)

- Ferstl, Y., & McDonnell, R. (2018). Investigating the use of recurrent motion modelling for speech gesture generation. In Proceedings of the 18th International Conference on Intelligent Virtual Agents (IVA). ACM.

- Ferstl, Y & McDonnell, R. (2018). A perceptual study on the manipulation of facial features for trait portrayal in virtual agents. In Proceedings of the 18th International Conference on Intelligent Virtual Agents (IVA). ACM.

- Ferstl, Y., Kokkinara, E., & McDonnell, R. (2017). Facial features of non-player creatures can influence moral decisions in video games. ACM Transactions on Applied Perception (TAP).

- Ferstl Y., de la Rosa, S., & Bülthoff, H. (2017). Action recognition is sensitive to the identity of the actor. Cognition, 166, 201-106.

- Ferstl, Y., Kokkinara, E., & McDonnell, R. (2016). Do I trust you, abstract creature?: a study on personality perception of abstract virtual faces. In Proceedings of the ACM Symposium on Applied Perception (SAP) (pp. 39-43). ACM.

- De la Rosa, S., Ferstl, Y., & Bülthoff, H. (2016). Visual adaptation dominates bimodal visual-motor action adaptation. Scientific reports 6 (2016): 23829.

- De la Rosa, S., Ferstl, Y., & Buelthoff, H. H. (2016). The face of actions: Evidence for neural action recognition processes being sensitive for facial identity. In PERCEPTION (Vol. 45, pp. 294-294). 1 OLIVERS YARD, 55 CITY ROAD, LONDON EC1Y 1SP, ENGLAND: SAGE PUBLICATIONS LTD.

- De la Rosa, S., Ferstl, Y., & Bülthoff, H. (2016). Does the motor system contribute to action recognition in social interactions?. Journal of Vision, 16(12), 268-268.

© 2017 by Ylva Ferstl

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